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2020
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Publié par
Date de parution
01 décembre 2020
Nombre de lectures
1
EAN13
9781528768139
Langue
English
Publié par
Date de parution
01 décembre 2020
Nombre de lectures
1
EAN13
9781528768139
Langue
English
CARD MANIPULATIONS
by
JEAN HUGARD
Copyright 2018 Read Books Ltd. This book is copyright and may not be reproduced or copied in any way without the express permission of the publisher in writing
British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library
Card Manipulation
Card manipulation is the branch of magical illusion that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, to great effect, especially in close-up, parlour and street magic. Some of the most recognised names in this field include Dai Vernon, a Canadian magician with considerable influence, specialising in sleight of hand, Ed Marlo, an American born magician who referred to himself as a cardician , and Alex Elmsley, a Scot who was notable for his invention of the Ghost Count or Elmsley Count , creating various mathematical card tricks, and for publishing the mathematics of card shuffling. Before becoming world famous for his escapology act, Houdini billed himself as The King of Cards .
Cards have a long and illustrious history, they were first invented in Imperial China, and specimens have been found dating back as early the ninth century, during the Tang Dynasty (618-907). Female players were some of the most frequent participants, and the first known book on cards, called Yezi Gexi (presumably written in the 860s) was originally written by a Tang era woman, subsequently undergoing additions by other Chinese scholars. By the eleventh century, playing cards could be found throughout the Asian continent. During the Ming Dynasty (1368-1644), characters from novels such as the Water Margin were widely featured on the faces of playing cards. Playing cards first entered Europe in the early fourteenth century, probably from Egypt, with suits (sets of cards with matching designs) very similar to the tarot suits of Swords, Staves, Cups and Coins (also known as disks or pentacles). These latter markings are still used in traditional Italian, Spanish and Portuguese decks. Playing cards were first formalised into something closely resembling our modern deck in the seventeenth century, but the joker was only introduced by the USA in the 1870s.
As props, playing cards have only become popular with magicians in the last century or so, largely due to their inexpensive nature, versatility and easy availability. Although magicians have created and presented myriad of illusions with cards (sometimes referred to as tricks ), most of these illusions are generally considered to be built upon one hundred or so basic principles and techniques. Presentation and context (including patter , the conjurer s misleading account of what he is doing) account for many of the variations. Card magic, in one form or another, likely dates from the time playing cards became commonly known, towards the second half of the fourteenth century, but its history in this period is largely undocumented. Compared to sleight of hand magic in general and to cups and balls, it is a relatively new form of magic. Common manipulation techniques include lifts , where one or more cards (normally known to the audience) are selected and identified as part of the illusion, false deals , which appear to deliver cards fairly, when actually the cards are predetermined or known to the performer, and side slips , a technique generally used to bring a predetermined card to the top of a deck. Passes, Palming, False Shuffles, False Cuts, Changes, Crimps, Jogs and Reverses are also commonly utilised manipulations.
Card Manipulations No. 3
By JEAN HUGARD
TRICKS
Magical Production of Deck
The Cardini Snap Color Change
New Top Card Palm
The J. H. Color Change
The Ambitious Card
The Horowitz Impromptu Rising Card
The Broadway Rise
A Rising Card Comedy
An Unwitting Wizard
The Radio Cards
The Vor-Ac(E)Ious Magician
Drawing the Color Line
The Cops Get Their Man
The Princess Card Trick Perfected
Three Card Trick as a Trick
Three Card Routine
SLEIGHTS
The Push-out False Cut
False Cut for Set-up Deck
Aerial Production of Fan of Cards
FLOURISHES
The Flourish Count
Weaving the Cards
The Giant Fan
Formation
Fanning
Closing and Opening the Fan
One Hand Closing
Finish of Fan Moves
Vanish of the Deck
THE MAGICAL PRODUCTION OF A PACK OF CARDS
This is a logical opening for a series of feats with cards. You prepare by placing the deck in your lower left vest pocket, one end protruding so that you can readily take hold of it. If necessary push a silk handkerchief into the pocket first.
To begin you show a large silk foulard, you shake it out and turn it around, then, holding one corner in your teeth and the opposite corner in your left hand, you stretch the silk out so that your vest is covered. You thrust your right hand under the silk, pushing out its centre, which you seize with your left hand. Turn this hand over quickly, causing the silk to fall down over it, and revealing - nothing. So you try again.
You stretch the silk out as before, and again thrust your right hand behind it. This time you seize the deck, pull it out of the vest pocket and thrust one corner against the middle of the silk. You let the corners of the silk drop and quickly grasp the pack through the silk from the outside with your left hand. Turn this hand so that the silk falls over it, exposing the cards which you at once fan the fullest possible extent.
THE CARDINI SNAP COLOR CHANGE
You hold the pack in your left hand, face outwards, almost upright. Insert the top joint of the third finger under the face card, the tips of the other three fingers resting on its outer side. Bend the card up lengthwise slightly by squeezing it between the thumb and fingers. ( Fig. 2 .)