Serious Games in Education , livre ebook

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2011

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In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspective?
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Date de parution

12 décembre 2011

EAN13

9788771242591

Langue

English

Poids de l'ouvrage

3 Mo

 
  
Aarhus University Press
SERIOUS GAMESEdited by Simon Egenfeldt-Nielsen Bente Meyer and Birgitte Holm Sørensen inEDUCATION A Global Perspective
s e r i o u s g a m e s i n e d u c at i o n
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ŚÉOÛŚ ĀÉŚ  ÉÛÇĀO
– A Global Perspective
Éé  Śô Ééé-éŝé, éé éé & é ô Śøéŝé
AARHUSUNIVERSITy press |
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Śéôûŝ àéŝ  Éûçàô – à ôà éŝéçé © hé àûôŝ à Āàûŝ Ûéŝ éŝŝ 2011 Çôé éŝ: Çàà Jøéŝé, éô éŝ à éôô ôûçô: àààà éŝŝ
Ś 978 87 7124 259 1
ĀĀÛŚ ÛÉŚY ÉŚŚ
Āàûŝ àéàŝàé 177 8200 Åûŝ 
Çôéàé ûôéj 164 2400 Køéà 
.ûéŝŝ.
ÉĀOĀ ŚÛOŚ:
àzéé ôô Śéçéŝ . Wé Çôŝŝ ŝ ô, àçàŝé, Ā1 4XŚ Ûé Kô .àzééôôŝéçéŝ.çô.û
hé à ô ôô Çôà ô 511 Oàé, Ç 06779 ÛŚĀ .ôôôôŝ.çô
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C o n t e n t s
Preface
7
1. state of the art
Game-Based learnïng: a revïew of te state of te art Parîck Feîcîa Sîmon Egened-Nîesen
2. Methods
2 A. Desïgn-based actïon researc Rîkke Magnussen & Bîrgîe Hom Sørensen
47
21
2 B. Makïng connectïons – global and local ïssues ïn researcïng te polïcy of serïous games ïn educatïon59 Bene Meyer, Bîrgîe Hom Sørensen, horkîd Hangøj & Lars Bîrc Andreasen
2 C. multï-sïted analysïs of game-based learnïng Bene Meyer
3. Educational design
Educatïonal desïgn for serïous games Bîrgîe Hom Sørensen
4. Teachers and serious games
4 a. Teacer Roles and Posïtïonïngs ïn Relatïon to Educatïonal Games125 horkîd Hangøj & Crîsîan Enge Brund
101
84
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4 b. Educatïonal Desïgn for Learnïng Games wït a focus on te teacer’s roles137 Bîrgîe Hom Sørensen & Bene Meyer
5. Game and play
5 A. Learnïng Games and te Dïsruptïve Effects of Play Carsen Jessen
5 B. A Game Magïcally Cïrclïng Sîne Ejsîng-Duun
170
153
6. Game-based learning’s struggle for adaptation
Internatïonal survey on te experïences and perceptïons of teacers187 Sîmon Egened-Nîesen
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P r e fac e
Introduction
hŝ ôô àéŝ ô àéŝŝ é çûé éé ô ôé éôéçà à éçà ôûé ôéé àôû àé-àŝé éà  à ôà çô-é.  à ŝ ô ŝiçà  ôàçé.  ûŝé ô é ôŝ àôû ééàé; ô  ŝ àôû àôŝ éé éŝé.. Śéôûŝ àéŝ àé ééié ô ŝ ôéŝéçé, û é àé àŝô éé é é àŝô  ŝô à àéŝ çà é ŝô ûç ôé à é éŝŝ çôûé àéŝ àé  ééàé ôŝ. Oé é àŝ é éàŝ é àûé ô é àéŝ ûŝ àŝ çéàŝé ô 15 ô ô 75 ô ÉÛ, à éàç éé é ôûàô ŝé àôû éé ô ôûŝ à (ç-ôà 2011). éôé à  à àé ô Féé àŝ: ô é ôéŝ, ô é ééŝôŝ, ô àçéôô, ô éŝééé ô é éé. hé ûé ô àôŝ, çàéŝ, à ééŝ ôFéé ô à ŝôŝ ô àûéçéŝ ŝ éŝé, à é àéŝ ûŝ ŝééŝ ô àé çàçé é çôé ô à à à àŝéà àç.  Jûŝ é éàŝ àô, àéŝ éé éçéé  à é Féé à. Āŝ ŝôéô ô  ô à àé, à é éàŝ àô é ôû ôà àé ŝàCouner Srîke; ôà éé ŝ à ûç ôàé àé ô àéŝ ô çôôŝé ô, ôû à éôé ôû ôà ŝàAngry Bîrds, ç ŝ à ûç ôé àŝéà àé éééçé.hôûôû ŝ éàŝô, ŝéôûŝ àéŝ àé àé à àé ôé à  ŝééŝ ûàôàé à é  çôûé ô àé à àé à àé àç ô é àé àé. hŝ ŝ éŝéçà ûé  éà ô é àéŝ éé éàé ééàô  àéàŝ ŝûç àŝ éûçàô à éàçàé, à  é çôôàôŝ. Āŝ éŝé ŝô ŝûççû é àé  ô éé ôé à. àé éŝéàç çôàéŝ ŝûô ŝ; ĀÉ, ô éàé, éçŝ à ô ô 1.5 ô  2010 ô 10.2 ô ÉÛ  2015 (ĀÉ 2010).  Éé ôû é ààç çéàŝé  é àé àŝ ô àéé éçé, é éà ô ûŝ àé-àŝé éà ŝ à é. hôûôû é àŝ ô éàŝ à éàŝ  ŝ ôŝŝé ô àçé à çôûôûŝ ééŝ  é àéà, ôû ŝ ŝé àéŝ (Ā 1970, ôûŝ & ôûŝ 1983, Ééé-éŝé 2007). ôô ôé é àŝçàé ôà, ŝ ôô ôŝ  à àçé éŝéàç ôjéçŝ, çôééçéŝ, à àéŝ, àŝ é àŝ éà çôéàé. ôéé, ôé é çàéé éàŝ: é àç ô àé-àŝé
Preface
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7
◀ ïndold
éà àŝ à éàé à ô ôà éûçàô. àé-àŝé éà çôûéŝ ô é à éôç ŝçé ô à éûçàôŝ.   ôû à é é iŝ é à à éçôô é àé ô éé ô ŝ ôŝéŝ, û ôû ô ô ôé à à à (Çûà 2001). ôéé, é çôûôûŝ ééŝ  àé-àŝé éà (ô 2008, Ééé-éŝé 2007) à ôû ééçé ô ŝ éîçéç (Śzà & É 2010) ŝû-éŝ à éé ŝ à éà ôéà. à éŝéàç ôééŝ  é ôà àéà ô éà ô éô àéŝ àé àéàé  é àŝ é éàŝ (.é. Çààà é à. 1992, éŝé é à. 1996, çééé 1996). héŝé ŝéé àŝ à àé ŝà ô  çôàô  ôééŝ à àé ôé éçé, çûŝé, à ôôû (.é. é éàŝ 2007, Kéû & çààé 2003, çé & Śà-Ś 2004, Śqûé 2002).  àô ô é éàûé ô éà ô éô àéŝ, éé àé à ûé ô ûŝéû ôééŝ ô éà ô ŝûàôŝ (éééé & ééà 1981, Çé 1991, ô 1989, ééû é à. 2000, àé é à. 1992, à Śçé 1986, Wéô & éŝ 1973). ôŝ ô éŝé ŝûéŝ é éàéŝŝéŝ  é ûŝé ô é éçôô, û ééà àé ôŝé çôçûŝôŝ ô àé àôû àé-àŝé éà, é àéŝ àé ûŝé  éFéçé àŝ.  Wé é ôô àç ôé ŝ éôûŝ éŝéàç,  éçôéŝ çéà à ô àéàŝ àé àé éé ôéôôé. ŝ ô à, é ççà ôé ô é éûçàô àŝ à àçàô, àéééé, à éàé ô ŝéôûŝ àéŝ ŝ ôé ôàé. Śéçô, é çôàŝôŝ àçôŝŝ éôŝ àé é, ç ŝ é ôéà ô àŝé éŝ àççé, éŝéàç éŝûŝ, à ééôé àéŝ àçôŝŝ ôéŝ. hŝ éŝ é ààà, àààô, à qûà ô ŝéôûŝ àéŝ, ûàé ô àç é àûàô ô é àé.   ŝ ôô é à ô éŝéàç ô à ôjéç ôSerîous Games on a Goba Marke Pace, ç àŝ çàé ôû û à ôû-éà éô ô 2007-2011. héSerîous Gamesôjéç àŝ éé ôàé  é ié ô àé-àŝé éà  à ûé ô àŝ. ŝ, é ôjéç ôôé à éûçàôà à ô à ôà éŝéçé, çôà çàŝŝôô àç-çéŝ, éûçàôà ôç, à çûçûà  çôûéŝ àçôŝŝ Éûôé à Āŝà. hôû  à à à ôç éŝéçé ô àé-àŝé éà, à é ô ôç àôŝ ô à à éà, é à ô é ôjéç àŝ éé ô ûéŝà ô ŝéôûŝ àéŝ àé éçéé à ûŝé  éûçàô ôé à ô é çà é ééôé ô à ôà éûçàôà àé. hŝ àŝ, ô ŝàçé, éàé ôô ŝéçiç àéŝ ô çàŝŝôôŝ à ôéŝ  é ûôŝé ô ŝû àôà ààôŝ  éûçàôà àôŝ, çûçûà, à àŝŝéŝŝéŝ, àŝ é àŝ àé à ŝûô.  Śéçô,  éà ô é çôçé ô é àé, é ôjéç àŝ à-
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serious games in education
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◀ ïndold
éŝŝé é ŝŝûé ô ô ŝéôûŝ àéŝ çà é ééôé  çôàôà-ô ééé éŝéàçéŝ, ûŝà àé ééôéŝ, à ûŝéŝ. hŝ àŝ ôé ŝŝûéŝ ô éûçàôà éŝ à àé, à çàééŝ  éŝéàç ûŝ çôàôàô ôû àôû  é çôéçôŝ ééé ûç à àé àçôŝ à ééé àô ŝàéŝ à ôà àçôŝ  éûçàô. hôûôû é ôjéç, éŝéàç àŝ éé ô é ôûçŝ à éééçéŝ ô çôàéŝ à àé ééôéŝ ô ééô ôéé àôû é çàééŝ, éŝ, à àŝŝéŝŝé ô ŝéôûŝ àéŝ. ô ŝéôûŝ àé çôçéŝ éé ŝûé: ôé, à àé-àŝé àô ô éàç à éà Éŝ àéé à ôû éàéŝ (àé 9-12) (.ôé. çô), à ôà Çôçŝ, à ŝéôûŝ àé àé à éàç à éà ŝô, éôà, à çzéŝ éûçàô  ŝéçôà ŝçôôŝ (. ôàçôçŝ.éû). ô ô éŝé éûçàôà àéŝ àé éé ûéŝôô àŝ ôé àé éŝŝ ô é ééôé à ŝûé  à ôû àççé  çôàôàô  é çôàéŝ.
A note on terminology Oé é éàŝ é éà ô ûŝ àéŝ ô éà àŝ éé éé Fé-é. hé ôŝ éqûé éŝ àé ‘àé-àŝé éà’, ‘ŝéôûŝ àéŝ’, à ‘éûàé’. Āôû éé àé ô  éiôŝ ô à ô éŝé éŝ, é éàç ééç Féé àŝéçŝ ô é çôçé’. ‘Éûàé’ à ‘ŝéôûŝ àéŝ’ àé é ôéŝ éŝ, ééàŝ àé-àŝé éà’ ŝ çéàŝ é ûŝé ô éé ô é ûŝé ô àéŝ  ŝçôôŝ. ‘Śéôûŝ àéŝ’ àŝ iŝ çôé  Çà Ā  ŝ ôôSerîous Gamesô 1970.
Reduced o îs orma essence, a game îs an acîvîy among wo or more îndependen decîsîon-makers seekîng o acîeve eîr objecîves în some îmîîng conex. A more convenîona deInîîon woud say a a game îs a conex wî rues among adver-sarîes ryîng o wîn objecîves. We are concerned wî serîous games în e sense a ese games ave an expîcî and careuy oug-ou educaîona purpose and are no înended o be payed prîmarîy or amusemen. C.Ā (1970, . 6).
Ā ôçûŝé éçûŝé ô ô-ééçôç àéŝ û é é çàû ô  2002 é Wôôô Wŝô ŝàé é Śéôûŝ àéŝ àé, é à  é Śàé. Śéôûŝ àéŝ à ééàçé  à àéàŝ çû éà, à, ŝçôô, ûŝéûŝ, éç. hŝ àŝ  çôàŝ ô ‘éûàé’, ç àŝ àéé  é 1980ŝ, à ç ééé à ô çé’ŝ ôûçŝ à çôé éà à àéŝ. Éûàé à à ôûç
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