- revision
- fiche de synthèse - matière potentielle : metering
- cours - matière potentielle : the game with the visible line
1500 Archers on a 28.8: Network Programming in Age of Empires and Beyond Paul Bettner Mark Terrano (Presented at GDC2001 - 03/22/2001 2:30p) Introduction This paper explains the design architecture, implementation, and some of the lessons learned creating the multi-player (networking) code for the Age of Empires I & II games; and discusses the current and future networking approaches used by Ensemble Studios in its game engines.
- slowest machine
- multi-player
- command latency
- lik-lik-lik-lik
- poor machine performance with normal latency frameprocess
- frame-rate
- turn
- game
- communications
- problems